Sep 30, 2006, 07:07 AM // 07:07
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#2
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Jungle Guide
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Some of these were improved with the new AI that was put in for the event weekend. Just wait for them to put it in permanently once the bugs are fixed.
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Sep 30, 2006, 09:48 AM // 09:48
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#3
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Desert Nomad
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No, I'll tell you what they need to do. Restore the henchmen to how they were 5 months ago before they broke just about everything.
I'm hoping that the reason they are so awful now is that they are halfway between new AI and the old AI, which makes them not very good. Maybe when NF is released, we'll get good henchmen.
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Sep 30, 2006, 11:17 AM // 11:17
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#4
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Desert Nomad
Join Date: Sep 2005
Location: Denmark
Guild: None
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I agree. We NEED an AI update for the henchmen.
I've seen Sister Tai cast BL through Diversion, Dunham casting just about every spell he has through Backfire. Which is, you know, not smart.
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Sep 30, 2006, 01:16 PM // 13:16
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#5
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Lion's Arch Merchant
Join Date: Apr 2006
Location: Vancouver
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To be honest, each time they say they update AI or have improved them they seem a little dumber. Although, I must admit I did like the improvement where they fixed the henchmen from walking straight through mid-air or through a mountain; only to be killed underground or worse yet stuck underground causing you to have to port back to a city.
And of course it's nice and all that they can play Mario bandstand and 'who can jump the highest' with me; but as it stands having the hench spam their rez sigs as soon as someone dies, or not prioritizing heals, or both monk hench running to the same point to rez one person, etc etc etc. makes me feel a bit uneasy each time they 'make them smarter.'
/signed if the end result is that they can pass the pepsi challenge
/not signed if , well more of the same
Last edited by Aki Soyokaze; Sep 30, 2006 at 01:18 PM // 13:18..
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Oct 01, 2006, 11:34 PM // 23:34
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#6
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Desert Nomad
Join Date: Jan 2006
Location: Maryland
Guild: The Mirror Of Reason [SNOW]
Profession: E/Mo
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I never understood why my squishy henchmen would run right next to my warrior during battles...
/signed
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Oct 02, 2006, 12:02 AM // 00:02
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#7
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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If anything Nightfall is gonna bring even dumber henchman than before...
Khim was absolutely shit at healing and died constantly.
When targetting enemies with 5% health or less left naturally you change targets so you don't have to waste a half complete spell cast or wand them. Usually the hench just finished them off... in NF they changed targets WAY too quickly.
Koss is absolutely frigging useless if your a caster who might actually have to kite.
They agro groups that you aren't even fighting (my personal favourite is the fight where the Ele Hero 'Deaths Charged' into a group we weren't even attacking half the screen away...).
Even though some of them are obsessive at breaking agro... some of them are either insanely persistant or too f***ing stupid to move round the monster attacking them and still get stuck!
The hench AI just keeps getting worse.
/signed
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Oct 02, 2006, 12:16 AM // 00:16
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#8
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Desert Nomad
Join Date: Apr 2006
Location: Moe's Pub
Guild: Pigs Can Fly [Pigs]
Profession: R/
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Quote:
- Make hench ressurect during battle.
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We for sure don't play with the same henchmans, for mine do rez :roll:
Quote:
- Program warrior hench to be more aggressive and less content to break away from a target to begin following you around.
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It's already hard rnough to lure with the warriors charging what you're trying to pull, heck do you want to make it impossible?
Quote:
- Improve AoE flee reaction time.
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They're just as slow as any monster...
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Oct 02, 2006, 01:44 AM // 01:44
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#9
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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It would just be nice if Orion&Cynn would cast meteor showers instead of firestorm as well as meteor instead of fireball.I would but some good attack skills in Stefan and Thom.Devona is just fine the only usefull one.
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